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Mass Effect 3 [Review] Almost five years ago, acclaimed developers BioWare started what is arguably one of the most ambitious projects in gaming history: Mass Effect, a trilogy of interconnected games that provide you with difficult choices, and consequences that carry over in the sequels. Along the way, BioWare delivered two of the best RPG experiences of this generation. Now, it all culminates here, with Mass Effect 3. Does BioWare provide a fitting conclusion for their epic space opera, or have they bitten off more than they can chew?
Mass Effect 3 begins with what the previous two games have been ominously building up to: The arrival of the Reapers – giant, sentient machines intent on destroying all life in the galaxy. Commander Shepard, on trial for his actions from last year’s “Arrival” DLC for Mass Effect 2, is caught in the middle of the Reaper attack on Earth. Facing a losing battle, Shepard and the rest of the crew of the Normandy are forced to retreat into space, uniting the rest of the species of the Milky Way to not only take back Earth, but save all life in the galaxy. Those who haven’t played the “Arrival” DLC will definitely feel out of the loop, but fortunately BioWare does a great job of bringing both newcomers and series veterans up to speed.
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